
Nintendo Game and Watch made out of cardboard

Nintendo Game and Watch made out of cardboard

Nintendo Game and Watch made out of cardboard

Nintendo Game and Watch made out of cardboard

Final for 2D FOundations

Sculpture created in Fusion360
This piece is about the nightmare of addiction and how it becomes an overbearing thought that you can't run away from. Using Sylvester and Tweety as a medium for this I showcased how the addiction Sylvester has to chasing the bird always ends in his pain and near death experiences. Even with his actions always ending in disaster he still feels like he has to chase the bird.
"Empty Vessel"
"Empty Vessel"
"Empty Vessel"
Testing process for Empty Vessel
Testing process for Empty Vessel
"One and Many Mugs"
"One and Many Mugs"
"One and Many Mugs"
"One and Many Mugs"
"5 Objects"
"Empty Vessel" is a long chain that is crafted from hand formed coils that were shaped to form interlocking chains that are fluid in nature. The sound the chains make when they are moving sounds like wind chimes blowing in the wind. The chains were left unglazed to allow the fluid nature of the chains remain intact.
"One and Many Mugs" takes the form of a normal sized mug filled with smaller mugs. The idea behind this piece was that as you age in life the more responsibilities you have. This takes form as the more you fill your mug the more smaller mugs you have to fill.
"5 Objects" is a collection of the basic hand molding forms in ceramics. They are all glazed and functional pieces.

Collaboration with AI

"Emasculated King"

"Emasculated King"

"Emasculated King"

"Emasculated King"
"Alternative Intelligence"
"Alternative Intelligence"
"Alternative Intelligence"
"Alternative Intelligence"
AI in the Studio explores the generative intersection between machine intelligence, material culture, and collective authorship. Anchored by a reimagined chessboard, the project uses artificial intelligence not just to produce objects, but to interrogate the ideologies embedded within them. Each chess piece reflects a dialogue between historical research and speculative design, embodying the tension between inherited symbols and emerging digital aesthetics. Through this framework, we position AI as both a tool for reinterpreting tradition and constructing new symbolic forms.
The class engaged a wide range of tools—Meshy, Shap-E, and Thingiverse—to prompt AI with themes drawn from chess history, cultural archetypes, and visual storytelling. These digital forms were refined and fabricated through 3D printing, with deliberate material choices reinforcing conceptual aims. Classic black and white filaments ground the pieces in familiar iconography, while subtle sparkles catch the light unpredictably—mirroring the uncanny elegance and playful dissonance of AI-generated design.
Select pieces push these themes further. The Emasculated King reimagines the king as a fragile, overburdened figure, questioning the nature of authority in a world of infinite reproduction. Similarly, a machine-generated crochet pattern titled Sunset Bloom resulted in oddly logical yet aesthetically confused granny squares, later sewn into a hybrid textile landscape. These works speak to both the promises and limitations of AI as a creative partner—revealing how the artificial can illuminate, distort, and reframe the real.